The extremely humble cs_jungle page.
Download:
(Had to start
linking to sites having the file cause of the overwhelming bandwidth here)
Punked
Ass Fraggers – cs_jungle.zip
And one last link – cs_jungle.zip
Current Readme:
CS_Jungle - by Shiroko shiroko@dune2k.com
Newest version always available at:
http://faq.dune2k.com/cs_jungle.html
* Version 0.1 -
Beta, first release:
- This is the
first release of the map, my tests with bots show it is working though
several adjusments
should be made for improvment.
Known issues:
- Bots lag the
map seriously.
- Hostages
require some guidence in order not to lose them on
your way.
- Bridge might
cause some problems.
I would like
comments on FPS issues in the map (Runs fine on my Ti4200, with fps
similiar to dust2 and compound). E-Mail me at shiroko@dune2k.com
* Version 0.2 -
Beta
- Bridge made
static, I was dreaming anyway.
- Added some clip
brushes to prevent players from getting stuck in walls in the middle of
firefights.
- Bots still lag,
if anyone could point a solution it would be nice.
- Fixed some bad
texture alignments.
- Edit nav area names in radar map, sorry for the silly names, they're are limited to what's available.
- Removed the func_dustmotes in the meanwhile because they were causing a
bug that made all the muzzle flashes, smoke and explosions invisible.
* Version 0.3 -
Beta
- Added occluders, FPS is up to 15% higher in some critical spots,
but more than that I couldn't do.
- Nav file fixed, it's not 400k instead of 2MB and fixes hostage
movement (They won't dance around the garage and follow better in the woods)
and also eliminates the bot lag. Bots can now be
added freely (Well, as free as in any other map) and they now know the paths to
all hostages and the path from the overpass (Though, they're don't seem to use
it)
- Fixed the rocks
that were standing in air on the ledge of the cliff
- Blocked some
areas that let you get on the cliffs (Special thanks to games for finding some wierd spots)
- Added an easter egg, as a signature for people that get the map
without a readme.
- Fixed some
invalid CT spawns, map not officialy supports 40
players (If anyone actually manages to get so much players on a server, I'd
like a mail about that)
- Fixed some
points of awful mapping technics, nothing you'll
notice but took down vis
time for compiling and I think it's more fair in the balance of things...
* Version 0.4 -
Last Beta?
- Nav file improvements, bots still don't use overpass (They
know it, but unless following a human, they don't like this path), Hostages
problems solved a little, but seems no matter what I'll do you have to wait and
give them time to catch, as they simply cannot keep in pace with a player,
otherwise they preform good (Just make sure you give
them a sec to figure when they need to jump).
- Clipped some
odd areas once more, and all the horizontal trees so
you can stand on them.
- Made the
invisible blocks less apparent, APC in CT spawn and a tree to block some of the
river passage
- Overview added
for the 3 people that might actually use it, the rest now have to download an
extra 1.3M cause of the overview texture.
- Fixed a bug
where one CT spawn was outside the buy zone
* Version 1.0 -
Final release (Or is it?)
- Fixed a lot of
plants that were actually hovering.
- Made the beam
in the T Spawn stairs illusionary, so you can get stuck in it.
- Added a cubemap for the APC
- Rounded one of
the rough cliffs.
- A few other
pointless things.
- Unless
something critical happens to this release this would be final one. If you still
want to comment, you're welcome, it'll just have less of an effect like that.
* A few basic
strategies to keep in mind:
- Move slowly in
the forests unless you're in a rush, it's very easy to miss people hiding in
the shadows.
- Which points
the next thing, use the shadows and the bushes in the jungle, don't move on the road in the middle. You can frequently
kill someone from behind because he passed you without noticing
- Terrorists have
a camping advantage, if they use it the CTs can
always use the overpass for sniping them (Use the area with the bushes, not the
exposed area, it is meant only to avoid damage when going down)
- When sniping
hide in foliage and don't move, moving is the most exposing thing. (Until
someone saw you, then you better move if you don't want to get hit)
- If you go for
hostages, try letting two people get them, each from one house. This will
simplify bringing them back. Remember there are two Hostage rescues, so if you
suspect someone camping the rescue, go to the farther
one.
All models and textures are created by me, but can be used by any
other mapper for his map freely. As long that he
doesn't make any profit of this work. In the later case, E-Mail me at shiroko@dune2k.com for resloving the
issue. Also in both cases, credit should still be given to me. In case anyone
wants the source file of the art he's welcome to E-Mail me (Again, shiroko@dune2k.com)
* The following textures are not original work, and therefore are free for any
use:
- dirt01, mud01, cliff05a, cliff05b, grass01.
- Omer Sturlovich
- Shiroko
- shiroko@dune2k.com
Screenshots:
Mapping Resources:
Now
that the map is complete I'm releasing all the textures and models in a
separate file and the source vmf file for CS_Jungle. Before downloading read the license agreement
though.
The
following files were created by me and are in no way freeware. The art (Models
and textures) may be used for any HL2 (And mods for
HL2) maps for free, for as long as the used is not making a profit using that
art. In case you plan on distributing a work that contains it for money you're
not allowed unless you get explicit permission from me. (Shiroko, shiroko@dune2k.com).
(The
upper paragraph does not count for the following VTF files: dirt01.vtf,
mud01.vtf, grass01.vtf, cliff05a.vtf, cliff05b. This were downloaded and barely
worked on so they remain free work)
The
source file map (CS_jungle.vmf, duh) is supplised only for educational purposes! You may not use it
as base or your work or make a cs_jungle_mark2 map or anything of that kind. It
is simply supplied to show mappers the techniques used
for creating the various effects in the map. You also cannot copy any portions
of this file for use in your map (Why would you want to anyway?)
Those
files may also not be distributed in other sites.
I
don't mean to pursue any legal actions, but if I'll find someone ripping of my
work it'll be very hard ignore so don't get surprised.
Download: CS_Jungle.vmf
/ CS_Jungle - Art
Models and textures from "CS_Jungle – Art.zip"